Daily play time is up. Ask a parent to lift the limit in Settings.
Daily play time is up. Ask a parent to lift the limit in Settings.
Your saved game progress will be lost if you start a new game.
Move your mouse to aim, then click to drop a planet. Two of the same planet merge into the next size up. Chain merges in one drop to earn superpowers, and merge two Suns to advance a level without clearing your board. Every new run starts at Level 1.
Slide your finger to aim, then tap to drop a planet. Two of the same planet merge into the next size up. Chain merges in one drop to earn superpowers, and merge two Suns to advance a level without clearing your board. Every new run starts at Level 1.
A 4-digit PIN keeps kids from changing the limit. Optional, recommended.
Starts a fresh game with normal drop odds and earned powers. A win means two Suns merge. Unwon tests stop at 15 game minutes or 1,000 drops. Game time pauses during search; wall time includes it. Compare tests at the same Speed and physics settings. Results stay separate from player stats.
Runs invisibly using physics settings captured when you click Calculate. The bot sees the current planet and NEXT. Repeat the seed, strategy and settings in the same browser for the same test; batches use a different seed per run. Times use normal game speed and exclude thinking time. Each run stops at its first win, loss, game time limit or 1,000 drops. At limit means no outcome yet, not a loss. Results estimate this bot's play, not human play.
| Run | Result | Game time | Drops | Seed |
|---|