SHAKES
0%
Drop Planet!

Game Over

Lost because the board filled up.
Score: 0
Level reached: 1

Planet Merge

alien ship
alien
0 points
Games played0
Best score0
Time played0m
Best merge streak0
Highest level0

Settings

How to Play

Move your mouse to aim, then click to drop a planet. Two of the same planet merge into the next size up. Chain merges in one drop to earn superpowers, and merge two Suns to advance a level without clearing your board. Every new run starts at Level 1.

Controls

  • Move mouse aim the drop
  • Click drop a planet
  • Spacebar drop a planet

Slide your finger to aim, then tap to drop a planet. Two of the same planet merge into the next size up. Chain merges in one drop to earn superpowers, and merge two Suns to advance a level without clearing your board. Every new run starts at Level 1.

Controls

  • Drag aim the drop
  • Tap drop a planet

Sound

Game sound

Parent Control

Limit daily play time
Minutes per day
No parent PIN set

A 4-digit PIN keeps kids from changing the limit. Optional, recommended.

Profile

Statistic

Games played0
Best score0
Time played0m
Best merge streak0
Highest level0

Level 1

Local Storage
Planets
Scenarios
Smart Bot
Idle
Run
-
Drops
0
Game time
-
Wall time
-
Win rate
-
First win
-
Average win
-
Fastest win
-
0 W / 0 L / 0 timed out

Starts a fresh game with normal drop odds and earned powers. A win means two Suns merge. Unwon tests stop at 15 game minutes or 1,000 drops. Game time pauses during search; wall time includes it. Compare tests at the same Speed and physics settings. Results stay separate from player stats.

Background simulator
No test yet
Ready

Wins within limit
-
Calculation time
-
Average time to win
-
Average time to lose
-
Win time range
-
Loss time range
-
Total game time
-
0 wins / 0 losses / 0 at limit

Runs invisibly using physics settings captured when you click Calculate. The bot sees the current planet and NEXT. Repeat the seed, strategy and settings in the same browser for the same test; batches use a different seed per run. Times use normal game speed and exclude thinking time. Each run stops at its first win, loss, game time limit or 1,000 drops. At limit means no outcome yet, not a loss. Results estimate this bot's play, not human play.

Individual results
RunResultGame timeDropsSeed
Auto-Drop
Speed 1×
Drop X center
Drop
Colliders
Choose Power
Destroy Power
Level history
Drops 0 Games 0 Phys -
Planet Physics
Mass Power 2.0
Impact 1.00×
Solver Iter 14 / 8
Shake Str 9.5
Shake Mass↓ 0.10
Shakes
Mass Power 2 = current. Shake Str = jolt size; Shake Mass↓ = how much heavier planets resist (0 ignores mass, 1 = ÷mass).
JSON
Avg score —